TRSE (or its full original name “Turbo Rascal Syntax error, “;” expected but “BEGIN”) is a complete suite (IDE, compiler, programming language, resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86. TRSE currently supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC 464, Atari 2600, 8086AT, Amiga 500, Atari 800, BBC Micro, Super Nintendo (SNES), Mega65, VZ200, MSX, Apple II and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting, sample projects and tutorials) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system!
TRSE runs on Windows 64-bit, Linux 64-bit and OS X. Development began on Feb 24th 2018. The TRSE framework contains a number of project examples for multiple platforms, including almost 300 runnable tutorials. TRSE also contains a real-time ray tracer that can export (compressed) data for demo and game production. In addition to this, TRSE contains a versatile image editor that can edit/import/export sprite/image/levels natively to almost all the systems supported by TRSE. TRSE also contains a rudimentary music tracker that currently supports the VIC-20, Adlib and PC speaker.
Join TRSE on Facebook!
Watch preview/WIP/demos on the developer’s youtube channel
View the complete list of supported systems
School of TRSE (Youtube)
What is it like to use TRSE? Find out in this fancy Youtube video tutorial series
What is Turbo Rascal Syntax error, “;” expected but “BEGIN”?
In a nutshell, Turbo Rascal Syntax error, “;” expected but “BEGIN” is a complete suite for developing games and demos for older computer systems. TRSE is created with Qt (C++), and runs as a stand-alone application that contains various tools for developing and deploying projects for these processors. The TRSE suite includes the following stuff:
The author had a C64 as a kid, but never got the hang of understanding proper programming until the x86 era of the 90s. This is his way of mending the hole in is soul. In addition, he hopes that he’ll get filthy rich & famous off this project.
Free of charge. How the “rich” part will be achieved is still up for debate.